[Author]
Author = unknown
[Description]
Description = 
[Objectives]
Objectivescount = 19

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = 192,4505
Objectives[0]positionY = 5556,157
Objectives[0]positionZ = 485,5216
Objectives[0]Heading = 85,00021
Objectives[0]model = ig_hunter
Objectives[0]variation = Default
Objectives[0]SetWeather = Current
Objectives[0]SetTime = 22
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 7
Objectives[0]Weapon0 = Musket
Objectives[0]Weapon1 = BattleAxe
Objectives[0]Weapon2 = Machete
Objectives[0]Weapon3 = Hatchet
Objectives[0]Weapon4 = Dagger
Objectives[0]Weapon5 = Knife
Objectives[0]Weapon6 = MarksmanPistol
Objectives[0]mission_ActorsCount = 2
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 194,4404
Objectives[0]mission_Actors[0]positionY = 5556,756
Objectives[0]mission_Actors[0]positionZ = 487,014
Objectives[0]mission_Actors[0]Heading = 110,0001
Objectives[0]mission_Actors[0]String_Name = player_two
Objectives[0]mission_Actors[0]Relationship_Group = Companion
Objectives[0]mission_Actors[0]AddBlip = True
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 500
Objectives[0]mission_Actors[0]Hearing_Range = 500
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = MarksmanPistol
Objectives[0]mission_Actors[0]Variation = Custom
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 19
Objectives[0]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 5
Objectives[0]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[0]mission_Actors[0]NeededForObjectiveHint[0] = 14
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 9
Objectives[0]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[0]mission_Actors[0]NeededForObjectiveGoToActor[0] = 12
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 193,7799
Objectives[0]mission_Actors[1]positionY = 5556,404
Objectives[0]mission_Actors[1]positionZ = 486,2583
Objectives[0]mission_Actors[1]Heading = 75,00009
Objectives[0]mission_Actors[1]String_Name = ig_nervousron
Objectives[0]mission_Actors[1]Relationship_Group = Companion
Objectives[0]mission_Actors[1]AddBlip = True
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = True
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 500
Objectives[0]mission_Actors[1]Hearing_Range = 500
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Musket
Objectives[0]mission_Actors[1]Variation = Custom
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[1]PROP_HATS_INDEX = 0
Objectives[0]mission_Actors[1]PROP_HATS_TEXTURE = 0
Objectives[0]mission_Actors[1]PROP_GLASSES_INDEX = 0
Objectives[0]mission_Actors[1]PROP_GLASSES_TEXTURE = 0
Objectives[0]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[1]NeededForObjectiveHintCount = 3
Objectives[0]mission_Actors[1]NeededForObjectiveHint[0] = 15
Objectives[0]mission_Actors[1]NeededForObjectiveHint[1] = 17
Objectives[0]mission_Actors[1]NeededForObjectiveHint[2] = 19
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 10
Objectives[0]mission_Actors[1]NeededForObjectiveGoToActorCount = 1
Objectives[0]mission_Actors[1]NeededForObjectiveGoToActor[0] = 13
Objectives[0]mission_Vehicles = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Text = 
Objectives[1]Text2 = 
Objectives[1]Text3 = 
Objectives[1]Failed_Text = 
Objectives[1]Type = Checkpoint
Objectives[1]Checkpoint_Type = 45
Objectives[1]Reserved = 1
Objectives[1]ColorR = 255
Objectives[1]ColorG = 255
Objectives[1]ColorB = 0
Objectives[1]ColorA = 255
Objectives[1]IconColorR = 255
Objectives[1]IconColorG = 255
Objectives[1]IconColorB = 0
Objectives[1]IconColorA = 255
Objectives[1]positionX = 166,1142
Objectives[1]positionY = 5553,73
Objectives[1]positionZ = 468,1031
Objectives[1]Heading = 0
Objectives[1]Diameter = 3
Objectives[1]minimum_hight = 1
Objectives[1]maximum_hight = 10
Objectives[1]TriggerDistance = 2,5
Objectives[1]PlaySound = False
Objectives[1]LoseWanted = False
Objectives[1]Stop_Vehicle = False
Objectives[1]DeliverVehicleOnly = False
Objectives[1]DeliverTrailor = False
Objectives[1]DeliverTowTruck = False
Objectives[1]DeliverVehicleCargobob = False
Objectives[1]DeliverPropCargobob = False
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 5
Objectives[1]ObjectiveMessages[0]positionX = 193,2125
Objectives[1]ObjectiveMessages[0]positionY = 5472,728
Objectives[1]ObjectiveMessages[0]positionZ = 544,6736
Objectives[1]ObjectiveMessages[0]Message = ~r~Now try to be quiet, don't make noise.
Objectives[1]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[1]ObjectiveMessages[0]Sender = 
Objectives[1]ObjectiveMessages[0]Subject = 
Objectives[1]ObjectiveMessages[0]MessageColor = White
Objectives[1]ObjectiveMessages[0]PlayFromStart = True
Objectives[1]ObjectiveMessages[0]Delay = False
Objectives[1]ObjectiveMessages[0]DelayTime = 0
Objectives[1]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[1]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[1]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[1]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[1]ObjectiveMessages[0]TypeSubtitle = True
Objectives[1]ObjectiveMessages[0]TypeTextMesage = False
Objectives[1]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[1]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[1]ObjectiveMessages[1]positionX = 190,7361
Objectives[1]ObjectiveMessages[1]positionY = 5475,101
Objectives[1]ObjectiveMessages[1]positionZ = 541,4771
Objectives[1]ObjectiveMessages[1]Message = ~o~Ron, what the fuck are we doing here? Why are we following this moron?
Objectives[1]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[1]ObjectiveMessages[1]Sender = 
Objectives[1]ObjectiveMessages[1]Subject = 
Objectives[1]ObjectiveMessages[1]MessageColor = White
Objectives[1]ObjectiveMessages[1]PlayFromStart = False
Objectives[1]ObjectiveMessages[1]Delay = True
Objectives[1]ObjectiveMessages[1]DelayTime = 4
Objectives[1]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[1]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[1]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[1]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[1]ObjectiveMessages[1]TypeSubtitle = True
Objectives[1]ObjectiveMessages[1]TypeTextMesage = False
Objectives[1]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[1]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[1]ObjectiveMessages[2]positionX = 185,552
Objectives[1]ObjectiveMessages[2]positionY = 5470,881
Objectives[1]ObjectiveMessages[2]positionZ = 539,877
Objectives[1]ObjectiveMessages[2]Message = ~y~He says he has something to show us, says the ritual is tonight.
Objectives[1]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[1]ObjectiveMessages[2]Sender = 
Objectives[1]ObjectiveMessages[2]Subject = 
Objectives[1]ObjectiveMessages[2]MessageColor = White
Objectives[1]ObjectiveMessages[2]PlayFromStart = False
Objectives[1]ObjectiveMessages[2]Delay = True
Objectives[1]ObjectiveMessages[2]DelayTime = 10
Objectives[1]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[1]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[1]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[1]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[1]ObjectiveMessages[2]TypeSubtitle = True
Objectives[1]ObjectiveMessages[2]TypeTextMesage = False
Objectives[1]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[1]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[1]ObjectiveMessages[3]positionX = 181,2562
Objectives[1]ObjectiveMessages[3]positionY = 5471,421
Objectives[1]ObjectiveMessages[3]positionZ = 535,993
Objectives[1]ObjectiveMessages[3]Message = ~o~What ritual?
Objectives[1]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[1]ObjectiveMessages[3]Sender = 
Objectives[1]ObjectiveMessages[3]Subject = 
Objectives[1]ObjectiveMessages[3]MessageColor = White
Objectives[1]ObjectiveMessages[3]PlayFromStart = False
Objectives[1]ObjectiveMessages[3]Delay = True
Objectives[1]ObjectiveMessages[3]DelayTime = 15
Objectives[1]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[1]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[1]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[1]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[1]ObjectiveMessages[3]TypeSubtitle = True
Objectives[1]ObjectiveMessages[3]TypeTextMesage = False
Objectives[1]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[1]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[1]ObjectiveMessages[4]positionX = 177,1488
Objectives[1]ObjectiveMessages[4]positionY = 5471,115
Objectives[1]ObjectiveMessages[4]positionZ = 532,7655
Objectives[1]ObjectiveMessages[4]Message = ~y~I don't know.
Objectives[1]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[1]ObjectiveMessages[4]Sender = 
Objectives[1]ObjectiveMessages[4]Subject = 
Objectives[1]ObjectiveMessages[4]MessageColor = White
Objectives[1]ObjectiveMessages[4]PlayFromStart = False
Objectives[1]ObjectiveMessages[4]Delay = True
Objectives[1]ObjectiveMessages[4]DelayTime = 17
Objectives[1]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[1]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[1]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[1]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[1]ObjectiveMessages[4]TypeSubtitle = True
Objectives[1]ObjectiveMessages[4]TypeTextMesage = False
Objectives[1]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[1]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[2]Type = Cutscenes_Objective
Objectives[2]Text = 
Objectives[2]positionX = 119,0798
Objectives[2]positionY = 5564,374
Objectives[2]positionZ = 428,4508
Objectives[2]Cutscenes_Time = 7
Objectives[2]Cutscenes_Trans_Time = 3
Objectives[2]Cutscenes_FOV = 60
Objectives[2]Cutscenes_Shake = Hand
Objectives[2]Cutscenes_Amplitude = 0
Objectives[2]Cutscenes_FadeOut = False
Objectives[2]Cutscenes_FadeIn = False
Objectives[2]Cutscenes_End = False
Objectives[2]Cutscenes_Point_At_Position = True
Objectives[2]Cutscenes_Point_At_Player = False
Objectives[2]Cutscenes_Point_At_Actor = False
Objectives[2]Cutscenes_Point_At_Vehicle = False
Objectives[2]Cutscenes_Follow_Player = False
Objectives[2]Cutscenes_Follow_Actor = False
Objectives[2]Cutscenes_Follow_Vehicle = False
Objectives[2]Cutscenes_Follow_Distancee = 8
Objectives[2]Cutscenes_Follow_Hieght = 8
Objectives[2]Cutscenes_Follow_Angle = 125
Objectives[2]mission_ActorsCount = 11
Objectives[2]mission_Actors[0]Survive_Number = 0
Objectives[2]mission_Actors[0]Failed_Text = 
Objectives[2]mission_Actors[0]Remove_After = 0
Objectives[2]mission_Actors[0]positionX = 123,871
Objectives[2]mission_Actors[0]positionY = 5559,97
Objectives[2]mission_Actors[0]positionZ = 431,9475
Objectives[2]mission_Actors[0]Heading = 39,96168
Objectives[2]mission_Actors[0]String_Name = mp_m_freemode_01
Objectives[2]mission_Actors[0]Relationship_Group = Enemy1
Objectives[2]mission_Actors[0]AddBlip = True
Objectives[2]mission_Actors[0]ShowCone = False
Objectives[2]mission_Actors[0]Invincible = False
Objectives[2]mission_Actors[0]SetHealth = 400
Objectives[2]mission_Actors[0]DieFromHeadShot = True
Objectives[2]mission_Actors[0]CanExitVehicle = True
Objectives[2]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[0]AlwaysFight = True
Objectives[2]mission_Actors[0]Seeing_Range = 500
Objectives[2]mission_Actors[0]Hearing_Range = 500
Objectives[2]mission_Actors[0]CombatMovement = Offensive
Objectives[2]mission_Actors[0]weapon = KnuckleDuster
Objectives[2]mission_Actors[0]Variation = Custom
Objectives[2]mission_Actors[0]Task = 99
Objectives[2]mission_Actors[0]Task_Guard_Range = 5
Objectives[2]mission_Actors[0]Task_Stay_In_Range = True
Objectives[2]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[0]Task_Scenario = NONE
Objectives[2]mission_Actors[0]Task_List_Count = 2
Objectives[2]mission_Actors[0]Task_Repeat = False
Objectives[2]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[2]mission_Actors[0]Task_List[0]DestinationX = 120,3191
Objectives[2]mission_Actors[0]Task_List[0]DestinationY = 5564,177
Objectives[2]mission_Actors[0]Task_List[0]DestinationZ = 429,0441
Objectives[2]mission_Actors[0]Task_List[0]Rotation = 359,9997
Objectives[2]mission_Actors[0]Task_List[0]Speed = 1
Objectives[2]mission_Actors[0]Task_List[0]GoStraitToCoord = False
Objectives[2]mission_Actors[0]Task_List[1]Type = HandsUp
Objectives[2]mission_Actors[0]Task_List[1]PositionX = 121,3641
Objectives[2]mission_Actors[0]Task_List[1]PositionY = 5563,513
Objectives[2]mission_Actors[0]Task_List[1]PositionZ = 429,5568
Objectives[2]mission_Actors[0]Task_List[1]time = 10
Objectives[2]mission_Actors[0]Task_List[1]FacePlayer = False
Objectives[2]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[2]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[2]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 79
Objectives[2]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[2]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[2]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[2]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[2]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[2]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 1
Objectives[2]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[2]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[2]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[2]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[2]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[2]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[2]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[2]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[2]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[2]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[2]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[2]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[2]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[2]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 6
Objectives[2]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[2]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[2]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[2]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[2]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[2]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[2]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[2]mission_Actors[1]Survive_Number = 0
Objectives[2]mission_Actors[1]Failed_Text = 
Objectives[2]mission_Actors[1]Remove_After = 0
Objectives[2]mission_Actors[1]positionX = 124,1315
Objectives[2]mission_Actors[1]positionY = 5558,68
Objectives[2]mission_Actors[1]positionZ = 432,5974
Objectives[2]mission_Actors[1]Heading = 80,54871
Objectives[2]mission_Actors[1]String_Name = a_c_deer
Objectives[2]mission_Actors[1]Relationship_Group = Enemy1
Objectives[2]mission_Actors[1]AddBlip = True
Objectives[2]mission_Actors[1]ShowCone = False
Objectives[2]mission_Actors[1]Invincible = False
Objectives[2]mission_Actors[1]SetHealth = 600
Objectives[2]mission_Actors[1]DieFromHeadShot = True
Objectives[2]mission_Actors[1]CanExitVehicle = True
Objectives[2]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[1]AlwaysFight = True
Objectives[2]mission_Actors[1]Seeing_Range = 500
Objectives[2]mission_Actors[1]Hearing_Range = 500
Objectives[2]mission_Actors[1]CombatMovement = Stationary
Objectives[2]mission_Actors[1]weapon = 4106648222
Objectives[2]mission_Actors[1]Variation = Random
Objectives[2]mission_Actors[1]Task = 99
Objectives[2]mission_Actors[1]Task_Guard_Range = 5
Objectives[2]mission_Actors[1]Task_Stay_In_Range = True
Objectives[2]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[1]Task_Scenario = NONE
Objectives[2]mission_Actors[1]Task_List_Count = 1
Objectives[2]mission_Actors[1]Task_Repeat = False
Objectives[2]mission_Actors[1]Task_List[0]Type = WalkTo
Objectives[2]mission_Actors[1]Task_List[0]DestinationX = 118,0597
Objectives[2]mission_Actors[1]Task_List[0]DestinationY = 5565,603
Objectives[2]mission_Actors[1]Task_List[0]DestinationZ = 428,7373
Objectives[2]mission_Actors[1]Task_List[0]Rotation = 359,9997
Objectives[2]mission_Actors[1]Task_List[0]Speed = 1
Objectives[2]mission_Actors[1]Task_List[0]GoStraitToCoord = False
Objectives[2]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[2]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 4
Objectives[2]mission_Actors[2]Survive_Number = 0
Objectives[2]mission_Actors[2]Failed_Text = 
Objectives[2]mission_Actors[2]Remove_After = 0
Objectives[2]mission_Actors[2]positionX = 119,6013
Objectives[2]mission_Actors[2]positionY = 5561,742
Objectives[2]mission_Actors[2]positionZ = 430,3613
Objectives[2]mission_Actors[2]Heading = 4,998833
Objectives[2]mission_Actors[2]String_Name = mp_m_freemode_01
Objectives[2]mission_Actors[2]Relationship_Group = Enemy1
Objectives[2]mission_Actors[2]AddBlip = True
Objectives[2]mission_Actors[2]ShowCone = False
Objectives[2]mission_Actors[2]Invincible = False
Objectives[2]mission_Actors[2]SetHealth = 400
Objectives[2]mission_Actors[2]DieFromHeadShot = True
Objectives[2]mission_Actors[2]CanExitVehicle = True
Objectives[2]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[2]AlwaysFight = True
Objectives[2]mission_Actors[2]Seeing_Range = 500
Objectives[2]mission_Actors[2]Hearing_Range = 500
Objectives[2]mission_Actors[2]CombatMovement = Offensive
Objectives[2]mission_Actors[2]weapon = KnuckleDuster
Objectives[2]mission_Actors[2]Variation = Custom
Objectives[2]mission_Actors[2]Task = 99
Objectives[2]mission_Actors[2]Task_Guard_Range = 5
Objectives[2]mission_Actors[2]Task_Stay_In_Range = True
Objectives[2]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[2]Task_Scenario = NONE
Objectives[2]mission_Actors[2]Task_List_Count = 1
Objectives[2]mission_Actors[2]Task_Repeat = False
Objectives[2]mission_Actors[2]Task_List[0]Type = HandsUp
Objectives[2]mission_Actors[2]Task_List[0]PositionX = 121,0892
Objectives[2]mission_Actors[2]Task_List[0]PositionY = 5564,761
Objectives[2]mission_Actors[2]Task_List[0]PositionZ = 429,1772
Objectives[2]mission_Actors[2]Task_List[0]time = 15
Objectives[2]mission_Actors[2]Task_List[0]FacePlayer = False
Objectives[2]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[2]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[2]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 79
Objectives[2]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[2]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[2]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[2]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 0
Objectives[2]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[2]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 3
Objectives[2]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[2]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[2]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[2]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 1
Objectives[2]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[2]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[2]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[2]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[2]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[2]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[2]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[2]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[2]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[2]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 7
Objectives[2]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[2]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[2]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[2]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[2]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[2]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[2]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[2]mission_Actors[3]Survive_Number = 0
Objectives[2]mission_Actors[3]Failed_Text = 
Objectives[2]mission_Actors[3]Remove_After = 0
Objectives[2]mission_Actors[3]positionX = 119,67
Objectives[2]mission_Actors[3]positionY = 5566,105
Objectives[2]mission_Actors[3]positionZ = 429,1494
Objectives[2]mission_Actors[3]Heading = 180,0002
Objectives[2]mission_Actors[3]String_Name = mp_m_freemode_01
Objectives[2]mission_Actors[3]Relationship_Group = Enemy1
Objectives[2]mission_Actors[3]AddBlip = True
Objectives[2]mission_Actors[3]ShowCone = False
Objectives[2]mission_Actors[3]Invincible = False
Objectives[2]mission_Actors[3]SetHealth = 500
Objectives[2]mission_Actors[3]DieFromHeadShot = True
Objectives[2]mission_Actors[3]CanExitVehicle = True
Objectives[2]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[3]AlwaysFight = True
Objectives[2]mission_Actors[3]Seeing_Range = 500
Objectives[2]mission_Actors[3]Hearing_Range = 500
Objectives[2]mission_Actors[3]CombatMovement = Offensive
Objectives[2]mission_Actors[3]weapon = KnuckleDuster
Objectives[2]mission_Actors[3]Variation = Custom
Objectives[2]mission_Actors[3]Task = 99
Objectives[2]mission_Actors[3]Task_Guard_Range = 5
Objectives[2]mission_Actors[3]Task_Stay_In_Range = True
Objectives[2]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[3]Task_Scenario = NONE
Objectives[2]mission_Actors[3]Task_List_Count = 1
Objectives[2]mission_Actors[3]Task_Repeat = False
Objectives[2]mission_Actors[3]Task_List[0]Type = HandsUp
Objectives[2]mission_Actors[3]Task_List[0]PositionX = 119,4708
Objectives[2]mission_Actors[3]Task_List[0]PositionY = 5567,103
Objectives[2]mission_Actors[3]Task_List[0]PositionZ = 428,7046
Objectives[2]mission_Actors[3]Task_List[0]time = 15
Objectives[2]mission_Actors[3]Task_List[0]FacePlayer = False
Objectives[2]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 0
Objectives[2]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[2]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 59
Objectives[2]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 0
Objectives[2]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[2]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[2]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 2
Objectives[2]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 0
Objectives[2]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 20
Objectives[2]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 0
Objectives[2]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[2]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[2]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 3
Objectives[2]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[2]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[2]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[2]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 6
Objectives[2]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[2]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[2]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[2]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[2]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[2]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 11
Objectives[2]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 0
Objectives[2]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[2]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[2]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[2]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[2]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[2]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[2]mission_Actors[4]Survive_Number = 0
Objectives[2]mission_Actors[4]Failed_Text = 
Objectives[2]mission_Actors[4]Remove_After = 0
Objectives[2]mission_Actors[4]positionX = 117,3289
Objectives[2]mission_Actors[4]positionY = 5566,357
Objectives[2]mission_Actors[4]positionZ = 429,1947
Objectives[2]mission_Actors[4]Heading = 220,0001
Objectives[2]mission_Actors[4]String_Name = mp_m_freemode_01
Objectives[2]mission_Actors[4]Relationship_Group = Enemy1
Objectives[2]mission_Actors[4]AddBlip = True
Objectives[2]mission_Actors[4]ShowCone = False
Objectives[2]mission_Actors[4]Invincible = False
Objectives[2]mission_Actors[4]SetHealth = 400
Objectives[2]mission_Actors[4]DieFromHeadShot = True
Objectives[2]mission_Actors[4]CanExitVehicle = True
Objectives[2]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[4]AlwaysFight = True
Objectives[2]mission_Actors[4]Seeing_Range = 500
Objectives[2]mission_Actors[4]Hearing_Range = 500
Objectives[2]mission_Actors[4]CombatMovement = Offensive
Objectives[2]mission_Actors[4]weapon = Dagger
Objectives[2]mission_Actors[4]Variation = Custom
Objectives[2]mission_Actors[4]Task = 99
Objectives[2]mission_Actors[4]Task_Guard_Range = 5
Objectives[2]mission_Actors[4]Task_Stay_In_Range = True
Objectives[2]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[4]Task_Scenario = NONE
Objectives[2]mission_Actors[4]Task_List_Count = 1
Objectives[2]mission_Actors[4]Task_Repeat = False
Objectives[2]mission_Actors[4]Task_List[0]Type = HandsUp
Objectives[2]mission_Actors[4]Task_List[0]PositionX = 117,4538
Objectives[2]mission_Actors[4]Task_List[0]PositionY = 5566,338
Objectives[2]mission_Actors[4]Task_List[0]PositionZ = 428,6811
Objectives[2]mission_Actors[4]Task_List[0]time = 15
Objectives[2]mission_Actors[4]Task_List[0]FacePlayer = False
Objectives[2]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 0
Objectives[2]mission_Actors[4]COMPONENT_FACE_TEXTURE = 0
Objectives[2]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 79
Objectives[2]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 1
Objectives[2]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 0
Objectives[2]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 0
Objectives[2]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 2
Objectives[2]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 0
Objectives[2]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 27
Objectives[2]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 1
Objectives[2]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 0
Objectives[2]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[2]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 3
Objectives[2]mission_Actors[4]COMPONENT_FEET_TEXTURE = 0
Objectives[2]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[2]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[2]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 15
Objectives[2]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[2]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 0
Objectives[2]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[2]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[2]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[2]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 14
Objectives[2]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 0
Objectives[2]mission_Actors[4]PROP_HATS_INDEX = -1
Objectives[2]mission_Actors[4]PROP_HATS_TEXTURE = -1
Objectives[2]mission_Actors[4]PROP_GLASSES_INDEX = -1
Objectives[2]mission_Actors[4]PROP_GLASSES_TEXTURE = -1
Objectives[2]mission_Actors[4]PROP_EARS_INDEX = -1
Objectives[2]mission_Actors[4]PROP_EARS_TEXTURE = -1
Objectives[2]mission_Actors[5]Survive_Number = 0
Objectives[2]mission_Actors[5]Failed_Text = 
Objectives[2]mission_Actors[5]Remove_After = 0
Objectives[2]mission_Actors[5]positionX = 115,1825
Objectives[2]mission_Actors[5]positionY = 5550,176
Objectives[2]mission_Actors[5]positionZ = 449,0092
Objectives[2]mission_Actors[5]Heading = 355,6237
Objectives[2]mission_Actors[5]String_Name = mp_m_freemode_01
Objectives[2]mission_Actors[5]Relationship_Group = Neutral
Objectives[2]mission_Actors[5]AddBlip = True
Objectives[2]mission_Actors[5]ShowCone = False
Objectives[2]mission_Actors[5]Invincible = False
Objectives[2]mission_Actors[5]SetHealth = 400
Objectives[2]mission_Actors[5]DieFromHeadShot = True
Objectives[2]mission_Actors[5]CanExitVehicle = True
Objectives[2]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[5]AlwaysFight = True
Objectives[2]mission_Actors[5]Seeing_Range = 500
Objectives[2]mission_Actors[5]Hearing_Range = 500
Objectives[2]mission_Actors[5]CombatMovement = Offensive
Objectives[2]mission_Actors[5]weapon = KnuckleDuster
Objectives[2]mission_Actors[5]Variation = Custom
Objectives[2]mission_Actors[5]Task = 3
Objectives[2]mission_Actors[5]Task_Guard_Range = 5
Objectives[2]mission_Actors[5]Task_Stay_In_Range = True
Objectives[2]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[5]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[2]mission_Actors[5]COMPONENT_FACE_DRAWABLE = 0
Objectives[2]mission_Actors[5]COMPONENT_FACE_TEXTURE = 0
Objectives[2]mission_Actors[5]COMPONENT_HEAD_DRAWABLE = 79
Objectives[2]mission_Actors[5]COMPONENT_HEAD_TEXTURE = 2
Objectives[2]mission_Actors[5]COMPONENT_HAIR_DRAWABLE = 0
Objectives[2]mission_Actors[5]COMPONENT_HAIR_TEXTURE = 0
Objectives[2]mission_Actors[5]COMPONENT_TORSO_DRAWABLE = 2
Objectives[2]mission_Actors[5]COMPONENT_TORSO_TEXTURE = 0
Objectives[2]mission_Actors[5]COMPONENT_LEGS_DRAWABLE = 37
Objectives[2]mission_Actors[5]COMPONENT_LEGS_TEXTURE = 0
Objectives[2]mission_Actors[5]COMPONENT_HANDS_DRAWABLE = 0
Objectives[2]mission_Actors[5]COMPONENT_HANDS_TEXTURE = 0
Objectives[2]mission_Actors[5]COMPONENT_FEET_DRAWABLE = 10
Objectives[2]mission_Actors[5]COMPONENT_FEET_TEXTURE = 0
Objectives[2]mission_Actors[5]COMPONENT_EYES_DRAWABLE = 0
Objectives[2]mission_Actors[5]COMPONENT_EYES_TEXTURE = 0
Objectives[2]mission_Actors[5]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[2]mission_Actors[5]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[2]mission_Actors[5]COMPONENT_TASKS_DRAWABLE = 0
Objectives[2]mission_Actors[5]COMPONENT_TASKS_TEXTURE = 0
Objectives[2]mission_Actors[5]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[2]mission_Actors[5]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[2]mission_Actors[5]COMPONENT_TORSO2_DRAWABLE = 24
Objectives[2]mission_Actors[5]COMPONENT_TORSO2_TEXTURE = 0
Objectives[2]mission_Actors[5]PROP_HATS_INDEX = -1
Objectives[2]mission_Actors[5]PROP_HATS_TEXTURE = -1
Objectives[2]mission_Actors[5]PROP_GLASSES_INDEX = -1
Objectives[2]mission_Actors[5]PROP_GLASSES_TEXTURE = -1
Objectives[2]mission_Actors[5]PROP_EARS_INDEX = -1
Objectives[2]mission_Actors[5]PROP_EARS_TEXTURE = -1
Objectives[2]mission_Actors[5]NeededForObjectiveCutsceneCount = 1
Objectives[2]mission_Actors[5]NeededForObjectiveCutscene[0] = 6
Objectives[2]mission_Actors[6]Survive_Number = 0
Objectives[2]mission_Actors[6]Failed_Text = 
Objectives[2]mission_Actors[6]Remove_After = 0
Objectives[2]mission_Actors[6]positionX = 117,9408
Objectives[2]mission_Actors[6]positionY = 5563,739
Objectives[2]mission_Actors[6]positionZ = 429,8992
Objectives[2]mission_Actors[6]Heading = 305,2344
Objectives[2]mission_Actors[6]String_Name = mp_m_freemode_01
Objectives[2]mission_Actors[6]Relationship_Group = Enemy1
Objectives[2]mission_Actors[6]AddBlip = True
Objectives[2]mission_Actors[6]ShowCone = False
Objectives[2]mission_Actors[6]Invincible = False
Objectives[2]mission_Actors[6]SetHealth = 400
Objectives[2]mission_Actors[6]DieFromHeadShot = True
Objectives[2]mission_Actors[6]CanExitVehicle = True
Objectives[2]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[6]AlwaysFight = True
Objectives[2]mission_Actors[6]Seeing_Range = 500
Objectives[2]mission_Actors[6]Hearing_Range = 500
Objectives[2]mission_Actors[6]CombatMovement = Offensive
Objectives[2]mission_Actors[6]weapon = KnuckleDuster
Objectives[2]mission_Actors[6]Variation = Custom
Objectives[2]mission_Actors[6]Task = 99
Objectives[2]mission_Actors[6]Task_Guard_Range = 5
Objectives[2]mission_Actors[6]Task_Stay_In_Range = True
Objectives[2]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[6]Task_Scenario = NONE
Objectives[2]mission_Actors[6]Task_List_Count = 1
Objectives[2]mission_Actors[6]Task_Repeat = False
Objectives[2]mission_Actors[6]Task_List[0]Type = HandsUp
Objectives[2]mission_Actors[6]Task_List[0]PositionX = 115,8582
Objectives[2]mission_Actors[6]Task_List[0]PositionY = 5565,272
Objectives[2]mission_Actors[6]Task_List[0]PositionZ = 429,3141
Objectives[2]mission_Actors[6]Task_List[0]time = 15
Objectives[2]mission_Actors[6]Task_List[0]FacePlayer = False
Objectives[2]mission_Actors[6]COMPONENT_FACE_DRAWABLE = 0
Objectives[2]mission_Actors[6]COMPONENT_FACE_TEXTURE = 0
Objectives[2]mission_Actors[6]COMPONENT_HEAD_DRAWABLE = 79
Objectives[2]mission_Actors[6]COMPONENT_HEAD_TEXTURE = 0
Objectives[2]mission_Actors[6]COMPONENT_HAIR_DRAWABLE = 0
Objectives[2]mission_Actors[6]COMPONENT_HAIR_TEXTURE = 0
Objectives[2]mission_Actors[6]COMPONENT_TORSO_DRAWABLE = 2
Objectives[2]mission_Actors[6]COMPONENT_TORSO_TEXTURE = 0
Objectives[2]mission_Actors[6]COMPONENT_LEGS_DRAWABLE = 43
Objectives[2]mission_Actors[6]COMPONENT_LEGS_TEXTURE = 0
Objectives[2]mission_Actors[6]COMPONENT_HANDS_DRAWABLE = 0
Objectives[2]mission_Actors[6]COMPONENT_HANDS_TEXTURE = 0
Objectives[2]mission_Actors[6]COMPONENT_FEET_DRAWABLE = 12
Objectives[2]mission_Actors[6]COMPONENT_FEET_TEXTURE = 0
Objectives[2]mission_Actors[6]COMPONENT_EYES_DRAWABLE = 0
Objectives[2]mission_Actors[6]COMPONENT_EYES_TEXTURE = 0
Objectives[2]mission_Actors[6]COMPONENT_ACCESSORIES_DRAWABLE = 15
Objectives[2]mission_Actors[6]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[2]mission_Actors[6]COMPONENT_TASKS_DRAWABLE = 0
Objectives[2]mission_Actors[6]COMPONENT_TASKS_TEXTURE = 0
Objectives[2]mission_Actors[6]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[2]mission_Actors[6]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[2]mission_Actors[6]COMPONENT_TORSO2_DRAWABLE = 41
Objectives[2]mission_Actors[6]COMPONENT_TORSO2_TEXTURE = 0
Objectives[2]mission_Actors[6]PROP_HATS_INDEX = -1
Objectives[2]mission_Actors[6]PROP_HATS_TEXTURE = -1
Objectives[2]mission_Actors[6]PROP_GLASSES_INDEX = -1
Objectives[2]mission_Actors[6]PROP_GLASSES_TEXTURE = -1
Objectives[2]mission_Actors[6]PROP_EARS_INDEX = -1
Objectives[2]mission_Actors[6]PROP_EARS_TEXTURE = -1
Objectives[2]mission_Actors[7]Survive_Number = 0
Objectives[2]mission_Actors[7]Failed_Text = 
Objectives[2]mission_Actors[7]Remove_After = 0
Objectives[2]mission_Actors[7]positionX = 114,1898
Objectives[2]mission_Actors[7]positionY = 5550,471
Objectives[2]mission_Actors[7]positionZ = 448,7339
Objectives[2]mission_Actors[7]Heading = 347,6675
Objectives[2]mission_Actors[7]String_Name = mp_m_freemode_01
Objectives[2]mission_Actors[7]Relationship_Group = Neutral
Objectives[2]mission_Actors[7]AddBlip = True
Objectives[2]mission_Actors[7]ShowCone = False
Objectives[2]mission_Actors[7]Invincible = False
Objectives[2]mission_Actors[7]SetHealth = 400
Objectives[2]mission_Actors[7]DieFromHeadShot = True
Objectives[2]mission_Actors[7]CanExitVehicle = True
Objectives[2]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[7]AlwaysFight = True
Objectives[2]mission_Actors[7]Seeing_Range = 500
Objectives[2]mission_Actors[7]Hearing_Range = 500
Objectives[2]mission_Actors[7]CombatMovement = Offensive
Objectives[2]mission_Actors[7]weapon = 966099553
Objectives[2]mission_Actors[7]Variation = Custom
Objectives[2]mission_Actors[7]Task = 3
Objectives[2]mission_Actors[7]Task_Guard_Range = 5
Objectives[2]mission_Actors[7]Task_Stay_In_Range = True
Objectives[2]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[7]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[2]mission_Actors[7]COMPONENT_FACE_DRAWABLE = 0
Objectives[2]mission_Actors[7]COMPONENT_FACE_TEXTURE = 0
Objectives[2]mission_Actors[7]COMPONENT_HEAD_DRAWABLE = 80
Objectives[2]mission_Actors[7]COMPONENT_HEAD_TEXTURE = 0
Objectives[2]mission_Actors[7]COMPONENT_HAIR_DRAWABLE = 0
Objectives[2]mission_Actors[7]COMPONENT_HAIR_TEXTURE = 0
Objectives[2]mission_Actors[7]COMPONENT_TORSO_DRAWABLE = 0
Objectives[2]mission_Actors[7]COMPONENT_TORSO_TEXTURE = 0
Objectives[2]mission_Actors[7]COMPONENT_LEGS_DRAWABLE = 43
Objectives[2]mission_Actors[7]COMPONENT_LEGS_TEXTURE = 0
Objectives[2]mission_Actors[7]COMPONENT_HANDS_DRAWABLE = 0
Objectives[2]mission_Actors[7]COMPONENT_HANDS_TEXTURE = 0
Objectives[2]mission_Actors[7]COMPONENT_FEET_DRAWABLE = 51
Objectives[2]mission_Actors[7]COMPONENT_FEET_TEXTURE = 0
Objectives[2]mission_Actors[7]COMPONENT_EYES_DRAWABLE = 0
Objectives[2]mission_Actors[7]COMPONENT_EYES_TEXTURE = 0
Objectives[2]mission_Actors[7]COMPONENT_ACCESSORIES_DRAWABLE = 15
Objectives[2]mission_Actors[7]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[2]mission_Actors[7]COMPONENT_TASKS_DRAWABLE = 0
Objectives[2]mission_Actors[7]COMPONENT_TASKS_TEXTURE = 0
Objectives[2]mission_Actors[7]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[2]mission_Actors[7]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[2]mission_Actors[7]COMPONENT_TORSO2_DRAWABLE = 42
Objectives[2]mission_Actors[7]COMPONENT_TORSO2_TEXTURE = 0
Objectives[2]mission_Actors[7]PROP_HATS_INDEX = -1
Objectives[2]mission_Actors[7]PROP_HATS_TEXTURE = -1
Objectives[2]mission_Actors[7]PROP_GLASSES_INDEX = -1
Objectives[2]mission_Actors[7]PROP_GLASSES_TEXTURE = -1
Objectives[2]mission_Actors[7]PROP_EARS_INDEX = -1
Objectives[2]mission_Actors[7]PROP_EARS_TEXTURE = -1
Objectives[2]mission_Actors[8]Survive_Number = 0
Objectives[2]mission_Actors[8]Failed_Text = 
Objectives[2]mission_Actors[8]Remove_After = 0
Objectives[2]mission_Actors[8]positionX = 116,1272
Objectives[2]mission_Actors[8]positionY = 5550,27
Objectives[2]mission_Actors[8]positionZ = 448,9302
Objectives[2]mission_Actors[8]Heading = 1,261853
Objectives[2]mission_Actors[8]String_Name = mp_m_freemode_01
Objectives[2]mission_Actors[8]Relationship_Group = Neutral
Objectives[2]mission_Actors[8]AddBlip = True
Objectives[2]mission_Actors[8]ShowCone = False
Objectives[2]mission_Actors[8]Invincible = False
Objectives[2]mission_Actors[8]SetHealth = 100
Objectives[2]mission_Actors[8]DieFromHeadShot = True
Objectives[2]mission_Actors[8]CanExitVehicle = True
Objectives[2]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[8]AlwaysFight = True
Objectives[2]mission_Actors[8]Seeing_Range = 500
Objectives[2]mission_Actors[8]Hearing_Range = 500
Objectives[2]mission_Actors[8]CombatMovement = Offensive
Objectives[2]mission_Actors[8]weapon = KnuckleDuster
Objectives[2]mission_Actors[8]Variation = Custom
Objectives[2]mission_Actors[8]Task = 3
Objectives[2]mission_Actors[8]Task_Guard_Range = 5
Objectives[2]mission_Actors[8]Task_Stay_In_Range = True
Objectives[2]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[8]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[2]mission_Actors[8]COMPONENT_FACE_DRAWABLE = 0
Objectives[2]mission_Actors[8]COMPONENT_FACE_TEXTURE = 0
Objectives[2]mission_Actors[8]COMPONENT_HEAD_DRAWABLE = 79
Objectives[2]mission_Actors[8]COMPONENT_HEAD_TEXTURE = 1
Objectives[2]mission_Actors[8]COMPONENT_HAIR_DRAWABLE = 0
Objectives[2]mission_Actors[8]COMPONENT_HAIR_TEXTURE = 0
Objectives[2]mission_Actors[8]COMPONENT_TORSO_DRAWABLE = 0
Objectives[2]mission_Actors[8]COMPONENT_TORSO_TEXTURE = 0
Objectives[2]mission_Actors[8]COMPONENT_LEGS_DRAWABLE = 7
Objectives[2]mission_Actors[8]COMPONENT_LEGS_TEXTURE = 0
Objectives[2]mission_Actors[8]COMPONENT_HANDS_DRAWABLE = 0
Objectives[2]mission_Actors[8]COMPONENT_HANDS_TEXTURE = 0
Objectives[2]mission_Actors[8]COMPONENT_FEET_DRAWABLE = 10
Objectives[2]mission_Actors[8]COMPONENT_FEET_TEXTURE = 0
Objectives[2]mission_Actors[8]COMPONENT_EYES_DRAWABLE = 0
Objectives[2]mission_Actors[8]COMPONENT_EYES_TEXTURE = 0
Objectives[2]mission_Actors[8]COMPONENT_ACCESSORIES_DRAWABLE = 4
Objectives[2]mission_Actors[8]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[2]mission_Actors[8]COMPONENT_TASKS_DRAWABLE = 0
Objectives[2]mission_Actors[8]COMPONENT_TASKS_TEXTURE = 0
Objectives[2]mission_Actors[8]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[2]mission_Actors[8]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[2]mission_Actors[8]COMPONENT_TORSO2_DRAWABLE = 10
Objectives[2]mission_Actors[8]COMPONENT_TORSO2_TEXTURE = 0
Objectives[2]mission_Actors[8]PROP_HATS_INDEX = -1
Objectives[2]mission_Actors[8]PROP_HATS_TEXTURE = -1
Objectives[2]mission_Actors[8]PROP_GLASSES_INDEX = -1
Objectives[2]mission_Actors[8]PROP_GLASSES_TEXTURE = -1
Objectives[2]mission_Actors[8]PROP_EARS_INDEX = -1
Objectives[2]mission_Actors[8]PROP_EARS_TEXTURE = -1
Objectives[2]mission_Actors[9]Survive_Number = 0
Objectives[2]mission_Actors[9]Failed_Text = 
Objectives[2]mission_Actors[9]Remove_After = 0
Objectives[2]mission_Actors[9]positionX = 116,9616
Objectives[2]mission_Actors[9]positionY = 5549,978
Objectives[2]mission_Actors[9]positionZ = 448,9025
Objectives[2]mission_Actors[9]Heading = 355,6239
Objectives[2]mission_Actors[9]String_Name = mp_m_freemode_01
Objectives[2]mission_Actors[9]Relationship_Group = Neutral
Objectives[2]mission_Actors[9]AddBlip = True
Objectives[2]mission_Actors[9]ShowCone = False
Objectives[2]mission_Actors[9]Invincible = False
Objectives[2]mission_Actors[9]SetHealth = 100
Objectives[2]mission_Actors[9]DieFromHeadShot = True
Objectives[2]mission_Actors[9]CanExitVehicle = True
Objectives[2]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[9]AlwaysFight = True
Objectives[2]mission_Actors[9]Seeing_Range = 500
Objectives[2]mission_Actors[9]Hearing_Range = 500
Objectives[2]mission_Actors[9]CombatMovement = Offensive
Objectives[2]mission_Actors[9]weapon = 966099553
Objectives[2]mission_Actors[9]Variation = Custom
Objectives[2]mission_Actors[9]Task = 3
Objectives[2]mission_Actors[9]Task_Guard_Range = 5
Objectives[2]mission_Actors[9]Task_Stay_In_Range = True
Objectives[2]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[9]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[2]mission_Actors[9]COMPONENT_FACE_DRAWABLE = 0
Objectives[2]mission_Actors[9]COMPONENT_FACE_TEXTURE = 0
Objectives[2]mission_Actors[9]COMPONENT_HEAD_DRAWABLE = 81
Objectives[2]mission_Actors[9]COMPONENT_HEAD_TEXTURE = 1
Objectives[2]mission_Actors[9]COMPONENT_HAIR_DRAWABLE = 0
Objectives[2]mission_Actors[9]COMPONENT_HAIR_TEXTURE = 0
Objectives[2]mission_Actors[9]COMPONENT_TORSO_DRAWABLE = 0
Objectives[2]mission_Actors[9]COMPONENT_TORSO_TEXTURE = 0
Objectives[2]mission_Actors[9]COMPONENT_LEGS_DRAWABLE = 10
Objectives[2]mission_Actors[9]COMPONENT_LEGS_TEXTURE = 0
Objectives[2]mission_Actors[9]COMPONENT_HANDS_DRAWABLE = 0
Objectives[2]mission_Actors[9]COMPONENT_HANDS_TEXTURE = 0
Objectives[2]mission_Actors[9]COMPONENT_FEET_DRAWABLE = 12
Objectives[2]mission_Actors[9]COMPONENT_FEET_TEXTURE = 0
Objectives[2]mission_Actors[9]COMPONENT_EYES_DRAWABLE = 0
Objectives[2]mission_Actors[9]COMPONENT_EYES_TEXTURE = 0
Objectives[2]mission_Actors[9]COMPONENT_ACCESSORIES_DRAWABLE = 4
Objectives[2]mission_Actors[9]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[2]mission_Actors[9]COMPONENT_TASKS_DRAWABLE = 0
Objectives[2]mission_Actors[9]COMPONENT_TASKS_TEXTURE = 0
Objectives[2]mission_Actors[9]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[2]mission_Actors[9]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[2]mission_Actors[9]COMPONENT_TORSO2_DRAWABLE = 63
Objectives[2]mission_Actors[9]COMPONENT_TORSO2_TEXTURE = 0
Objectives[2]mission_Actors[9]PROP_HATS_INDEX = -1
Objectives[2]mission_Actors[9]PROP_HATS_TEXTURE = -1
Objectives[2]mission_Actors[9]PROP_GLASSES_INDEX = -1
Objectives[2]mission_Actors[9]PROP_GLASSES_TEXTURE = -1
Objectives[2]mission_Actors[9]PROP_EARS_INDEX = -1
Objectives[2]mission_Actors[9]PROP_EARS_TEXTURE = -1
Objectives[2]mission_Actors[10]Survive_Number = 0
Objectives[2]mission_Actors[10]Failed_Text = 
Objectives[2]mission_Actors[10]Remove_After = 0
Objectives[2]mission_Actors[10]positionX = 121,629
Objectives[2]mission_Actors[10]positionY = 5564,25
Objectives[2]mission_Actors[10]positionZ = 429,98
Objectives[2]mission_Actors[10]Heading = 90,00018
Objectives[2]mission_Actors[10]String_Name = mp_m_freemode_01
Objectives[2]mission_Actors[10]Relationship_Group = Enemy1
Objectives[2]mission_Actors[10]AddBlip = True
Objectives[2]mission_Actors[10]ShowCone = False
Objectives[2]mission_Actors[10]Invincible = False
Objectives[2]mission_Actors[10]SetHealth = 400
Objectives[2]mission_Actors[10]DieFromHeadShot = True
Objectives[2]mission_Actors[10]CanExitVehicle = True
Objectives[2]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[10]AlwaysFight = True
Objectives[2]mission_Actors[10]Seeing_Range = 500
Objectives[2]mission_Actors[10]Hearing_Range = 500
Objectives[2]mission_Actors[10]CombatMovement = Offensive
Objectives[2]mission_Actors[10]weapon = KnuckleDuster
Objectives[2]mission_Actors[10]Variation = Custom
Objectives[2]mission_Actors[10]Task = 99
Objectives[2]mission_Actors[10]Task_Guard_Range = 5
Objectives[2]mission_Actors[10]Task_Stay_In_Range = True
Objectives[2]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[10]Task_Scenario = NONE
Objectives[2]mission_Actors[10]Task_List_Count = 1
Objectives[2]mission_Actors[10]Task_Repeat = False
Objectives[2]mission_Actors[10]Task_List[0]Type = HandsUp
Objectives[2]mission_Actors[10]Task_List[0]PositionX = 121,6337
Objectives[2]mission_Actors[10]Task_List[0]PositionY = 5564,25
Objectives[2]mission_Actors[10]Task_List[0]PositionZ = 429,4669
Objectives[2]mission_Actors[10]Task_List[0]time = 15
Objectives[2]mission_Actors[10]Task_List[0]FacePlayer = False
Objectives[2]mission_Actors[10]COMPONENT_FACE_DRAWABLE = 0
Objectives[2]mission_Actors[10]COMPONENT_FACE_TEXTURE = 0
Objectives[2]mission_Actors[10]COMPONENT_HEAD_DRAWABLE = 80
Objectives[2]mission_Actors[10]COMPONENT_HEAD_TEXTURE = 0
Objectives[2]mission_Actors[10]COMPONENT_HAIR_DRAWABLE = 0
Objectives[2]mission_Actors[10]COMPONENT_HAIR_TEXTURE = 0
Objectives[2]mission_Actors[10]COMPONENT_TORSO_DRAWABLE = 0
Objectives[2]mission_Actors[10]COMPONENT_TORSO_TEXTURE = 0
Objectives[2]mission_Actors[10]COMPONENT_LEGS_DRAWABLE = 33
Objectives[2]mission_Actors[10]COMPONENT_LEGS_TEXTURE = 0
Objectives[2]mission_Actors[10]COMPONENT_HANDS_DRAWABLE = 0
Objectives[2]mission_Actors[10]COMPONENT_HANDS_TEXTURE = 0
Objectives[2]mission_Actors[10]COMPONENT_FEET_DRAWABLE = 25
Objectives[2]mission_Actors[10]COMPONENT_FEET_TEXTURE = 0
Objectives[2]mission_Actors[10]COMPONENT_EYES_DRAWABLE = 0
Objectives[2]mission_Actors[10]COMPONENT_EYES_TEXTURE = 0
Objectives[2]mission_Actors[10]COMPONENT_ACCESSORIES_DRAWABLE = 21
Objectives[2]mission_Actors[10]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[2]mission_Actors[10]COMPONENT_TASKS_DRAWABLE = 0
Objectives[2]mission_Actors[10]COMPONENT_TASKS_TEXTURE = 0
Objectives[2]mission_Actors[10]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[2]mission_Actors[10]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[2]mission_Actors[10]COMPONENT_TORSO2_DRAWABLE = 69
Objectives[2]mission_Actors[10]COMPONENT_TORSO2_TEXTURE = 0
Objectives[2]mission_Actors[10]PROP_HATS_INDEX = -1
Objectives[2]mission_Actors[10]PROP_HATS_TEXTURE = -1
Objectives[2]mission_Actors[10]PROP_GLASSES_INDEX = -1
Objectives[2]mission_Actors[10]PROP_GLASSES_TEXTURE = -1
Objectives[2]mission_Actors[10]PROP_EARS_INDEX = -1
Objectives[2]mission_Actors[10]PROP_EARS_TEXTURE = -1
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 1
Objectives[2]ObjectiveMessages[0]positionX = 172,4522
Objectives[2]ObjectiveMessages[0]positionY = 5466,469
Objectives[2]ObjectiveMessages[0]positionZ = 531,2111
Objectives[2]ObjectiveMessages[0]Message = ~r~Here, look, the ritual has begun, be quiet, do not be heard.
Objectives[2]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[0]Sender = 
Objectives[2]ObjectiveMessages[0]Subject = 
Objectives[2]ObjectiveMessages[0]MessageColor = White
Objectives[2]ObjectiveMessages[0]PlayFromStart = True
Objectives[2]ObjectiveMessages[0]Delay = False
Objectives[2]ObjectiveMessages[0]DelayTime = 0
Objectives[2]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[0]TypeSubtitle = True
Objectives[2]ObjectiveMessages[0]TypeTextMesage = False
Objectives[2]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[3]Type = Cutscenes_Objective
Objectives[3]Text = 
Objectives[3]positionX = 116,94
Objectives[3]positionY = 5566,104
Objectives[3]positionZ = 428,2671
Objectives[3]Cutscenes_Time = 0
Objectives[3]Cutscenes_Trans_Time = 8
Objectives[3]Cutscenes_FOV = 60
Objectives[3]Cutscenes_Shake = Hand
Objectives[3]Cutscenes_Amplitude = 0
Objectives[3]Cutscenes_FadeOut = False
Objectives[3]Cutscenes_FadeIn = False
Objectives[3]Cutscenes_End = False
Objectives[3]Cutscenes_Point_At_Position = True
Objectives[3]Cutscenes_Point_At_Player = False
Objectives[3]Cutscenes_Point_At_Actor = False
Objectives[3]Cutscenes_Point_At_Vehicle = False
Objectives[3]Cutscenes_Follow_Player = False
Objectives[3]Cutscenes_Follow_Actor = False
Objectives[3]Cutscenes_Follow_Vehicle = False
Objectives[3]Cutscenes_Follow_Distancee = 5
Objectives[3]Cutscenes_Follow_Hieght = 2
Objectives[3]Cutscenes_Follow_Angle = 125
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 2
Objectives[3]ObjectiveMessages[0]positionX = 170,3968
Objectives[3]ObjectiveMessages[0]positionY = 5462,487
Objectives[3]ObjectiveMessages[0]positionZ = 530,7942
Objectives[3]ObjectiveMessages[0]Message = ~o~Holy shit... what the fuck are those?
Objectives[3]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[0]Sender = 
Objectives[3]ObjectiveMessages[0]Subject = 
Objectives[3]ObjectiveMessages[0]MessageColor = White
Objectives[3]ObjectiveMessages[0]PlayFromStart = True
Objectives[3]ObjectiveMessages[0]Delay = False
Objectives[3]ObjectiveMessages[0]DelayTime = 0
Objectives[3]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[0]TypeSubtitle = True
Objectives[3]ObjectiveMessages[0]TypeTextMesage = False
Objectives[3]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[3]ObjectiveMessages[1]positionX = 166,2703
Objectives[3]ObjectiveMessages[1]positionY = 5462,951
Objectives[3]ObjectiveMessages[1]positionZ = 527,1812
Objectives[3]ObjectiveMessages[1]Message = ~r~Young werewolves, now they carry the beast.
Objectives[3]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[1]Sender = 
Objectives[3]ObjectiveMessages[1]Subject = 
Objectives[3]ObjectiveMessages[1]MessageColor = White
Objectives[3]ObjectiveMessages[1]PlayFromStart = False
Objectives[3]ObjectiveMessages[1]Delay = True
Objectives[3]ObjectiveMessages[1]DelayTime = 4
Objectives[3]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[1]TypeSubtitle = True
Objectives[3]ObjectiveMessages[1]TypeTextMesage = False
Objectives[3]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[4]Type = Set_Player_Actor_Objective
Objectives[4]Text = 
Objectives[4]positionX = 121,4142
Objectives[4]positionY = 5558,214
Objectives[4]positionZ = 430,8992
Objectives[4]SetPlayerActor_Use_Player = False
Objectives[4]SetPlayerActor_Player_Controllable = True
Objectives[4]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[4]SetPlayerActor_Use_Actor = True
Objectives[4]SetPlayerActor_RelationshipGroup_Change = True
Objectives[4]SetPlayerActor_RelationshipGroup = Friend
Objectives[4]SetPlayerActor_Invincible_Change = False
Objectives[4]SetPlayerActor_Invincible = False
Objectives[4]SetPlayerActor_NewTask = True
Objectives[4]Int_Task = 99
Objectives[4]Task_Repeat = False
Objectives[4]Task_Timeout = False
Objectives[4]Task_Guard_Range = 10
Objectives[4]Task_Stay_In_Range = True
Objectives[4]Task_Wander_Range = 10
Objectives[4]Task_Scenario = NONE
Objectives[4]Task_TalkingAnimation = mic_chatter
Objectives[4]Task_Time = 1
Objectives[4]TaskListCount = 3
Objectives[4]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[4]Task_List[0]positionX = 122,8114
Objectives[4]Task_List[0]positionY = 5557,323
Objectives[4]Task_List[0]positionZ = 432,3464
Objectives[4]Task_List[0]Block = True
Objectives[4]Task_List[1]Type = Pause
Objectives[4]Task_List[1]positionX = 126,5965
Objectives[4]Task_List[1]positionY = 5558,574
Objectives[4]Task_List[1]positionZ = 433,0228
Objectives[4]Task_List[1]time = 4
Objectives[4]Task_List[2]Type = BlockNonTemporaryEvents
Objectives[4]Task_List[2]positionX = 122,8114
Objectives[4]Task_List[2]positionY = 5557,323
Objectives[4]Task_List[2]positionZ = 432,3464
Objectives[4]Task_List[2]Block = False
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Cutscenes_Objective
Objectives[5]Text = 
Objectives[5]positionX = 119,2831
Objectives[5]positionY = 5564,363
Objectives[5]positionZ = 428,4362
Objectives[5]Cutscenes_Time = 9
Objectives[5]Cutscenes_Trans_Time = 3
Objectives[5]Cutscenes_FOV = 60
Objectives[5]Cutscenes_Shake = Hand
Objectives[5]Cutscenes_Amplitude = 0
Objectives[5]Cutscenes_FadeOut = False
Objectives[5]Cutscenes_FadeIn = False
Objectives[5]Cutscenes_End = False
Objectives[5]Cutscenes_Point_At_Position = True
Objectives[5]Cutscenes_Point_At_Player = False
Objectives[5]Cutscenes_Point_At_Actor = False
Objectives[5]Cutscenes_Point_At_Vehicle = False
Objectives[5]Cutscenes_Follow_Player = False
Objectives[5]Cutscenes_Follow_Actor = False
Objectives[5]Cutscenes_Follow_Vehicle = False
Objectives[5]Cutscenes_Follow_Distancee = 5
Objectives[5]Cutscenes_Follow_Hieght = 6
Objectives[5]Cutscenes_Follow_Angle = 120
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 1
Objectives[5]ObjectiveMessages[0]positionX = 160,8861
Objectives[5]ObjectiveMessages[0]positionY = 5466,621
Objectives[5]ObjectiveMessages[0]positionZ = 523,3727
Objectives[5]ObjectiveMessages[0]Message = ~r~Now they will kill the beast and drink its blood.
Objectives[5]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[0]Sender = 
Objectives[5]ObjectiveMessages[0]Subject = 
Objectives[5]ObjectiveMessages[0]MessageColor = White
Objectives[5]ObjectiveMessages[0]PlayFromStart = True
Objectives[5]ObjectiveMessages[0]Delay = False
Objectives[5]ObjectiveMessages[0]DelayTime = 0
Objectives[5]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[0]TypeSubtitle = True
Objectives[5]ObjectiveMessages[0]TypeTextMesage = False
Objectives[5]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[6]Type = Cutscenes_Objective
Objectives[6]Text = 
Objectives[6]positionX = 113,0421
Objectives[6]positionY = 5550,304
Objectives[6]positionZ = 447,5643
Objectives[6]Cutscenes_Time = 3
Objectives[6]Cutscenes_Trans_Time = 3
Objectives[6]Cutscenes_FOV = 60
Objectives[6]Cutscenes_Shake = Hand
Objectives[6]Cutscenes_Amplitude = 0
Objectives[6]Cutscenes_FadeOut = False
Objectives[6]Cutscenes_FadeIn = False
Objectives[6]Cutscenes_End = False
Objectives[6]Cutscenes_Point_At_Position = False
Objectives[6]Cutscenes_Point_At_Player = False
Objectives[6]Cutscenes_Point_At_Actor = False
Objectives[6]Cutscenes_Point_At_Vehicle = False
Objectives[6]Cutscenes_Follow_Player = False
Objectives[6]Cutscenes_Follow_Actor = True
Objectives[6]Cutscenes_Follow_Vehicle = False
Objectives[6]Cutscenes_Follow_Distancee = 2
Objectives[6]Cutscenes_Follow_Hieght = 1
Objectives[6]Cutscenes_Follow_Angle = 0
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 1
Objectives[6]ObjectiveMessages[0]positionX = 155,9568
Objectives[6]ObjectiveMessages[0]positionY = 5466,053
Objectives[6]ObjectiveMessages[0]positionZ = 519,1202
Objectives[6]ObjectiveMessages[0]Message = ~r~While the elders watch them.
Objectives[6]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[0]Sender = 
Objectives[6]ObjectiveMessages[0]Subject = 
Objectives[6]ObjectiveMessages[0]MessageColor = White
Objectives[6]ObjectiveMessages[0]PlayFromStart = True
Objectives[6]ObjectiveMessages[0]Delay = False
Objectives[6]ObjectiveMessages[0]DelayTime = 0
Objectives[6]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[0]TypeSubtitle = True
Objectives[6]ObjectiveMessages[0]TypeTextMesage = False
Objectives[6]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[7]Type = Cutscenes_Objective
Objectives[7]Text = 
Objectives[7]positionX = 118,4406
Objectives[7]positionY = 5564,177
Objectives[7]positionZ = 428,6064
Objectives[7]Cutscenes_Time = 22
Objectives[7]Cutscenes_Trans_Time = 2
Objectives[7]Cutscenes_FOV = 60
Objectives[7]Cutscenes_Shake = Hand
Objectives[7]Cutscenes_Amplitude = 0
Objectives[7]Cutscenes_FadeOut = False
Objectives[7]Cutscenes_FadeIn = False
Objectives[7]Cutscenes_End = False
Objectives[7]Cutscenes_Point_At_Position = True
Objectives[7]Cutscenes_Point_At_Player = False
Objectives[7]Cutscenes_Point_At_Actor = False
Objectives[7]Cutscenes_Point_At_Vehicle = False
Objectives[7]Cutscenes_Follow_Player = False
Objectives[7]Cutscenes_Follow_Actor = False
Objectives[7]Cutscenes_Follow_Vehicle = False
Objectives[7]Cutscenes_Follow_Distancee = 0,1
Objectives[7]Cutscenes_Follow_Hieght = 10
Objectives[7]Cutscenes_Follow_Angle = 0
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 4
Objectives[7]ObjectiveMessages[0]positionX = 76,93203
Objectives[7]ObjectiveMessages[0]positionY = 5466,677
Objectives[7]ObjectiveMessages[0]positionZ = 442,7476
Objectives[7]ObjectiveMessages[0]Message = ~r~We must stop them, after the blood of the beast there is no return.
Objectives[7]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[0]Sender = 
Objectives[7]ObjectiveMessages[0]Subject = 
Objectives[7]ObjectiveMessages[0]MessageColor = White
Objectives[7]ObjectiveMessages[0]PlayFromStart = True
Objectives[7]ObjectiveMessages[0]Delay = False
Objectives[7]ObjectiveMessages[0]DelayTime = 0
Objectives[7]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[0]TypeSubtitle = True
Objectives[7]ObjectiveMessages[0]TypeTextMesage = False
Objectives[7]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[1]positionX = 73,58701
Objectives[7]ObjectiveMessages[1]positionY = 5464,979
Objectives[7]ObjectiveMessages[1]positionZ = 438,0509
Objectives[7]ObjectiveMessages[1]Message = ~r~And their next blood will be human blood.
Objectives[7]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[1]Sender = 
Objectives[7]ObjectiveMessages[1]Subject = 
Objectives[7]ObjectiveMessages[1]MessageColor = White
Objectives[7]ObjectiveMessages[1]PlayFromStart = False
Objectives[7]ObjectiveMessages[1]Delay = True
Objectives[7]ObjectiveMessages[1]DelayTime = 6
Objectives[7]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[1]TypeSubtitle = True
Objectives[7]ObjectiveMessages[1]TypeTextMesage = False
Objectives[7]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[2]positionX = 68,69324
Objectives[7]ObjectiveMessages[2]positionY = 5460,688
Objectives[7]ObjectiveMessages[2]positionZ = 429,8355
Objectives[7]ObjectiveMessages[2]Message = ~o~Holy shit! And we should stop them using these antediluvian harquebuses?
Objectives[7]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[2]Sender = 
Objectives[7]ObjectiveMessages[2]Subject = 
Objectives[7]ObjectiveMessages[2]MessageColor = White
Objectives[7]ObjectiveMessages[2]PlayFromStart = False
Objectives[7]ObjectiveMessages[2]Delay = True
Objectives[7]ObjectiveMessages[2]DelayTime = 10
Objectives[7]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[2]TypeSubtitle = True
Objectives[7]ObjectiveMessages[2]TypeTextMesage = False
Objectives[7]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[3]positionX = 60,14142
Objectives[7]ObjectiveMessages[3]positionY = 5453,396
Objectives[7]ObjectiveMessages[3]positionZ = 416,3193
Objectives[7]ObjectiveMessages[3]Message = ~r~Yes, only silver stops those beasts, and these are the only rifles that can fire big silver bullets.
Objectives[7]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[3]Sender = 
Objectives[7]ObjectiveMessages[3]Subject = 
Objectives[7]ObjectiveMessages[3]MessageColor = White
Objectives[7]ObjectiveMessages[3]PlayFromStart = False
Objectives[7]ObjectiveMessages[3]Delay = True
Objectives[7]ObjectiveMessages[3]DelayTime = 16
Objectives[7]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[3]TypeSubtitle = True
Objectives[7]ObjectiveMessages[3]TypeTextMesage = False
Objectives[7]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[8]Type = Cutscenes_Objective
Objectives[8]Text = 
Objectives[8]positionX = 114,4911
Objectives[8]positionY = 5572,246
Objectives[8]positionZ = 428,5478
Objectives[8]Cutscenes_Time = 0
Objectives[8]Cutscenes_Trans_Time = 0
Objectives[8]Cutscenes_FOV = 30
Objectives[8]Cutscenes_Shake = Hand
Objectives[8]Cutscenes_Amplitude = 0
Objectives[8]Cutscenes_FadeOut = False
Objectives[8]Cutscenes_FadeIn = False
Objectives[8]Cutscenes_End = True
Objectives[8]Cutscenes_Point_At_Position = False
Objectives[8]Cutscenes_Point_At_Player = False
Objectives[8]Cutscenes_Point_At_Actor = False
Objectives[8]Cutscenes_Point_At_Vehicle = False
Objectives[8]Cutscenes_Follow_Player = False
Objectives[8]Cutscenes_Follow_Actor = False
Objectives[8]Cutscenes_Follow_Vehicle = False
Objectives[8]Cutscenes_Follow_Distancee = 10
Objectives[8]Cutscenes_Follow_Hieght = 1
Objectives[8]Cutscenes_Follow_Angle = 0
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Set_Player_Actor_Objective
Objectives[9]Text = 
Objectives[9]positionX = 194,7624
Objectives[9]positionY = 5559,788
Objectives[9]positionZ = 489,1465
Objectives[9]SetPlayerActor_Use_Player = False
Objectives[9]SetPlayerActor_Player_Controllable = True
Objectives[9]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[9]SetPlayerActor_Use_Actor = True
Objectives[9]SetPlayerActor_RelationshipGroup_Change = False
Objectives[9]SetPlayerActor_RelationshipGroup = Neutral
Objectives[9]SetPlayerActor_Invincible_Change = False
Objectives[9]SetPlayerActor_Invincible = False
Objectives[9]SetPlayerActor_NewTask = True
Objectives[9]Int_Task = 99
Objectives[9]Task_Repeat = False
Objectives[9]Task_Timeout = False
Objectives[9]Task_Guard_Range = 10
Objectives[9]Task_Stay_In_Range = True
Objectives[9]Task_Wander_Range = 10
Objectives[9]Task_Scenario = NONE
Objectives[9]Task_TalkingAnimation = mic_chatter
Objectives[9]Task_Time = 1
Objectives[9]TaskListCount = 4
Objectives[9]Task_List[0]Type = Pause
Objectives[9]Task_List[0]positionX = 160,9432
Objectives[9]Task_List[0]positionY = 5572,462
Objectives[9]Task_List[0]positionZ = 480,5187
Objectives[9]Task_List[0]time = 9
Objectives[9]Task_List[1]Type = WalkTo
Objectives[9]Task_List[1]DestinationX = 141,9102
Objectives[9]Task_List[1]DestinationY = 5553,626
Objectives[9]Task_List[1]DestinationZ = 443,8184
Objectives[9]Task_List[1]Rotation = 90,00018
Objectives[9]Task_List[1]Speed = 1,5
Objectives[9]Task_List[1]GoStraitToCoord = True
Objectives[9]Task_List[2]Type = WalkTo
Objectives[9]Task_List[2]DestinationX = 129,7048
Objectives[9]Task_List[2]DestinationY = 5556,947
Objectives[9]Task_List[2]DestinationZ = 434,612
Objectives[9]Task_List[2]Rotation = 90,00018
Objectives[9]Task_List[2]Speed = 1,5
Objectives[9]Task_List[2]GoStraitToCoord = True
Objectives[9]Task_List[3]Type = WalkTo
Objectives[9]Task_List[3]DestinationX = 119,216
Objectives[9]Task_List[3]DestinationY = 5565,372
Objectives[9]Task_List[3]DestinationZ = 428,7512
Objectives[9]Task_List[3]Rotation = 90,00018
Objectives[9]Task_List[3]Speed = 1,5
Objectives[9]Task_List[3]GoStraitToCoord = True
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Set_Player_Actor_Objective
Objectives[10]Text = 
Objectives[10]positionX = 197,5658
Objectives[10]positionY = 5553,777
Objectives[10]positionZ = 488,7054
Objectives[10]SetPlayerActor_Use_Player = False
Objectives[10]SetPlayerActor_Player_Controllable = True
Objectives[10]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[10]SetPlayerActor_Use_Actor = True
Objectives[10]SetPlayerActor_RelationshipGroup_Change = False
Objectives[10]SetPlayerActor_RelationshipGroup = Neutral
Objectives[10]SetPlayerActor_Invincible_Change = False
Objectives[10]SetPlayerActor_Invincible = False
Objectives[10]SetPlayerActor_NewTask = True
Objectives[10]Int_Task = 99
Objectives[10]Task_Repeat = False
Objectives[10]Task_Timeout = False
Objectives[10]Task_Guard_Range = 10
Objectives[10]Task_Stay_In_Range = True
Objectives[10]Task_Wander_Range = 10
Objectives[10]Task_Scenario = NONE
Objectives[10]Task_TalkingAnimation = mic_chatter
Objectives[10]Task_Time = 1
Objectives[10]TaskListCount = 4
Objectives[10]Task_List[0]Type = Pause
Objectives[10]Task_List[0]positionX = 160,9432
Objectives[10]Task_List[0]positionY = 5572,462
Objectives[10]Task_List[0]positionZ = 480,5187
Objectives[10]Task_List[0]time = 9
Objectives[10]Task_List[1]Type = WalkTo
Objectives[10]Task_List[1]DestinationX = 139,7773
Objectives[10]Task_List[1]DestinationY = 5553,832
Objectives[10]Task_List[1]DestinationZ = 441,3139
Objectives[10]Task_List[1]Rotation = 90,00018
Objectives[10]Task_List[1]Speed = 1,5
Objectives[10]Task_List[1]GoStraitToCoord = True
Objectives[10]Task_List[2]Type = WalkTo
Objectives[10]Task_List[2]DestinationX = 127,3856
Objectives[10]Task_List[2]DestinationY = 5558,973
Objectives[10]Task_List[2]DestinationZ = 433,243
Objectives[10]Task_List[2]Rotation = 90,00018
Objectives[10]Task_List[2]Speed = 1,5
Objectives[10]Task_List[2]GoStraitToCoord = True
Objectives[10]Task_List[3]Type = WalkTo
Objectives[10]Task_List[3]DestinationX = 118,9139
Objectives[10]Task_List[3]DestinationY = 5565,394
Objectives[10]Task_List[3]DestinationZ = 428,7538
Objectives[10]Task_List[3]Rotation = 90,00018
Objectives[10]Task_List[3]Speed = 1,5
Objectives[10]Task_List[3]GoStraitToCoord = True
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Text = 
Objectives[11]Text2 = 
Objectives[11]Type = Kill_Actors
Objectives[11]positionX = 114,4911
Objectives[11]positionY = 5572,246
Objectives[11]positionZ = 428,5478
Objectives[11]KillAll1 = True
Objectives[11]KillAll2 = False
Objectives[11]Kill_Actors_Add_Blips = True
Objectives[11]Kill_Actors_Add_Markers = False
Objectives[11]DropPickups = False
Objectives[11]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 2
Objectives[11]ObjectiveMessages[0]positionX = 55,20904
Objectives[11]ObjectiveMessages[0]positionY = 5450,28
Objectives[11]ObjectiveMessages[0]positionZ = 409,9709
Objectives[11]ObjectiveMessages[0]Message = ~o~Holy shit, this is all madness, it can't really happen.
Objectives[11]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[0]Sender = 
Objectives[11]ObjectiveMessages[0]Subject = 
Objectives[11]ObjectiveMessages[0]MessageColor = White
Objectives[11]ObjectiveMessages[0]PlayFromStart = True
Objectives[11]ObjectiveMessages[0]Delay = False
Objectives[11]ObjectiveMessages[0]DelayTime = 0
Objectives[11]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[0]TypeSubtitle = True
Objectives[11]ObjectiveMessages[0]TypeTextMesage = False
Objectives[11]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[1]positionX = 52,65792
Objectives[11]ObjectiveMessages[1]positionY = 5449,506
Objectives[11]ObjectiveMessages[1]positionZ = 406,9935
Objectives[11]ObjectiveMessages[1]Message = ~r~It's happening, and we have to stop them, let's go!
Objectives[11]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[1]Sender = 
Objectives[11]ObjectiveMessages[1]Subject = 
Objectives[11]ObjectiveMessages[1]MessageColor = White
Objectives[11]ObjectiveMessages[1]PlayFromStart = False
Objectives[11]ObjectiveMessages[1]Delay = True
Objectives[11]ObjectiveMessages[1]DelayTime = 5
Objectives[11]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[1]TypeSubtitle = True
Objectives[11]ObjectiveMessages[1]TypeTextMesage = False
Objectives[11]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[12]Type = GoTo_Actor
Objectives[12]Text = 
Objectives[12]positionX = 200,7496
Objectives[12]positionY = 5558,641
Objectives[12]positionZ = 495,161
Objectives[12]GoTo_Actor_ChangToCompanion = False
Objectives[12]GoTo_Actor_Distance = 3
Objectives[12]GoTo_Actor_Remove_Blip = False
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = GoTo_Actor
Objectives[13]Text = 
Objectives[13]positionX = 199,0153
Objectives[13]positionY = 5556,363
Objectives[13]positionZ = 491,3328
Objectives[13]GoTo_Actor_ChangToCompanion = False
Objectives[13]GoTo_Actor_Distance = 10
Objectives[13]GoTo_Actor_Remove_Blip = False
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Type = Hint_Objective
Objectives[14]Text = 
Objectives[14]positionX = 192,9764
Objectives[14]positionY = 5561,072
Objectives[14]positionZ = 489,1121
Objectives[14]Hint_Time = 14
Objectives[14]Hint_FOV = 40
Objectives[14]Hint_Use_Position = False
Objectives[14]Hint_Use_Player = False
Objectives[14]Hint_Use_Actor = True
Objectives[14]Hint_Use_Vehicle = False
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 4
Objectives[14]ObjectiveMessages[0]positionX = 757,7322
Objectives[14]ObjectiveMessages[0]positionY = 5354,115
Objectives[14]ObjectiveMessages[0]positionZ = 551,5579
Objectives[14]ObjectiveMessages[0]Message = ~o~They're all dead?
Objectives[14]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[14]ObjectiveMessages[0]Sender = 
Objectives[14]ObjectiveMessages[0]Subject = 
Objectives[14]ObjectiveMessages[0]MessageColor = White
Objectives[14]ObjectiveMessages[0]PlayFromStart = True
Objectives[14]ObjectiveMessages[0]Delay = False
Objectives[14]ObjectiveMessages[0]DelayTime = 0
Objectives[14]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[0]TypeSubtitle = True
Objectives[14]ObjectiveMessages[0]TypeTextMesage = False
Objectives[14]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[14]ObjectiveMessages[1]positionX = 760,7244
Objectives[14]ObjectiveMessages[1]positionY = 5350,501
Objectives[14]ObjectiveMessages[1]positionZ = 544,7623
Objectives[14]ObjectiveMessages[1]Message = ~y~Yes... I think yes...
Objectives[14]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[14]ObjectiveMessages[1]Sender = 
Objectives[14]ObjectiveMessages[1]Subject = 
Objectives[14]ObjectiveMessages[1]MessageColor = White
Objectives[14]ObjectiveMessages[1]PlayFromStart = False
Objectives[14]ObjectiveMessages[1]Delay = True
Objectives[14]ObjectiveMessages[1]DelayTime = 2
Objectives[14]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[1]TypeSubtitle = True
Objectives[14]ObjectiveMessages[1]TypeTextMesage = False
Objectives[14]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[14]ObjectiveMessages[2]positionX = 763,0197
Objectives[14]ObjectiveMessages[2]positionY = 5349,289
Objectives[14]ObjectiveMessages[2]positionZ = 540,9565
Objectives[14]ObjectiveMessages[2]Message = ~o~Well... so let's get out of here.
Objectives[14]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[14]ObjectiveMessages[2]Sender = 
Objectives[14]ObjectiveMessages[2]Subject = 
Objectives[14]ObjectiveMessages[2]MessageColor = White
Objectives[14]ObjectiveMessages[2]PlayFromStart = False
Objectives[14]ObjectiveMessages[2]Delay = True
Objectives[14]ObjectiveMessages[2]DelayTime = 4
Objectives[14]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[2]TypeSubtitle = True
Objectives[14]ObjectiveMessages[2]TypeTextMesage = False
Objectives[14]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[14]ObjectiveMessages[3]positionX = 765,1223
Objectives[14]ObjectiveMessages[3]positionY = 5346,041
Objectives[14]ObjectiveMessages[3]positionZ = 534,6007
Objectives[14]ObjectiveMessages[3]Message = ~r~No... we can't... the mountains is full of these monsters, they are hunting.
Objectives[14]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[14]ObjectiveMessages[3]Sender = 
Objectives[14]ObjectiveMessages[3]Subject = 
Objectives[14]ObjectiveMessages[3]MessageColor = White
Objectives[14]ObjectiveMessages[3]PlayFromStart = False
Objectives[14]ObjectiveMessages[3]Delay = True
Objectives[14]ObjectiveMessages[3]DelayTime = 8
Objectives[14]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[3]TypeSubtitle = True
Objectives[14]ObjectiveMessages[3]TypeTextMesage = False
Objectives[14]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[15]Type = Hint_Objective
Objectives[15]Text = 
Objectives[15]positionX = 195,7417
Objectives[15]positionY = 5553,668
Objectives[15]positionZ = 488,489
Objectives[15]Hint_Time = 20
Objectives[15]Hint_FOV = 40
Objectives[15]Hint_Use_Position = False
Objectives[15]Hint_Use_Player = False
Objectives[15]Hint_Use_Actor = True
Objectives[15]Hint_Use_Vehicle = False
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 4
Objectives[15]ObjectiveMessages[0]positionX = 775,6423
Objectives[15]ObjectiveMessages[0]positionY = 5333,769
Objectives[15]ObjectiveMessages[0]positionZ = 501,2657
Objectives[15]ObjectiveMessages[0]Message = ~r~We can't leave... think of all those poor animals...
Objectives[15]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[0]Sender = 
Objectives[15]ObjectiveMessages[0]Subject = 
Objectives[15]ObjectiveMessages[0]MessageColor = White
Objectives[15]ObjectiveMessages[0]PlayFromStart = True
Objectives[15]ObjectiveMessages[0]Delay = False
Objectives[15]ObjectiveMessages[0]DelayTime = 0
Objectives[15]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[0]TypeSubtitle = True
Objectives[15]ObjectiveMessages[0]TypeTextMesage = False
Objectives[15]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[1]positionX = 787,9485
Objectives[15]ObjectiveMessages[1]positionY = 5328,409
Objectives[15]ObjectiveMessages[1]positionZ = 469,9176
Objectives[15]ObjectiveMessages[1]Message = ~o~Fuck the animals... let's get out of here.
Objectives[15]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[1]Sender = 
Objectives[15]ObjectiveMessages[1]Subject = 
Objectives[15]ObjectiveMessages[1]MessageColor = White
Objectives[15]ObjectiveMessages[1]PlayFromStart = False
Objectives[15]ObjectiveMessages[1]Delay = True
Objectives[15]ObjectiveMessages[1]DelayTime = 4
Objectives[15]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[1]TypeSubtitle = True
Objectives[15]ObjectiveMessages[1]TypeTextMesage = False
Objectives[15]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[2]positionX = 803,0241
Objectives[15]ObjectiveMessages[2]positionY = 5327,02
Objectives[15]ObjectiveMessages[2]positionZ = 442,6746
Objectives[15]ObjectiveMessages[2]Message = ~y~Emh... Trevor, maybe he's right... maybe not for the animals... but we can't leave these monsters lying around...
Objectives[15]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[2]Sender = 
Objectives[15]ObjectiveMessages[2]Subject = 
Objectives[15]ObjectiveMessages[2]MessageColor = White
Objectives[15]ObjectiveMessages[2]PlayFromStart = False
Objectives[15]ObjectiveMessages[2]Delay = True
Objectives[15]ObjectiveMessages[2]DelayTime = 8
Objectives[15]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[2]TypeSubtitle = True
Objectives[15]ObjectiveMessages[2]TypeTextMesage = False
Objectives[15]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[3]positionX = 807,4448
Objectives[15]ObjectiveMessages[3]positionY = 5325,069
Objectives[15]ObjectiveMessages[3]positionZ = 436,6501
Objectives[15]ObjectiveMessages[3]Message = ~o~Fuck... okay, hurry up, let's kill those monsters.
Objectives[15]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[3]Sender = 
Objectives[15]ObjectiveMessages[3]Subject = 
Objectives[15]ObjectiveMessages[3]MessageColor = White
Objectives[15]ObjectiveMessages[3]PlayFromStart = False
Objectives[15]ObjectiveMessages[3]Delay = True
Objectives[15]ObjectiveMessages[3]DelayTime = 16
Objectives[15]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[3]TypeSubtitle = True
Objectives[15]ObjectiveMessages[3]TypeTextMesage = False
Objectives[15]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[16]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[16]Type = Timeout_Objective
Objectives[16]positionX = 140,0232
Objectives[16]positionY = 5513,371
Objectives[16]positionZ = 478,1279
Objectives[16]Timeout_Min = 0
Objectives[16]Timeout_Sec = 10
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[17]Type = Timeout_Objective
Objectives[17]positionX = 122,8837
Objectives[17]positionY = 5503,063
Objectives[17]positionZ = 484,6442
Objectives[17]Timeout_Min = 0
Objectives[17]Timeout_Sec = 10
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[18]Type = Timeout_Objective
Objectives[18]positionX = 105,7443
Objectives[18]positionY = 5492,756
Objectives[18]positionZ = 478,3239
Objectives[18]Timeout_Min = 0
Objectives[18]Timeout_Sec = 10
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

